Files
ports/games/q3cellshading/files/patch-code-renderer-tr_bsp.c
2026-10-04 04:07:15 +00:00

12 lines
533 B
C

--- ./code/renderer/tr_bsp.c.orig Wed May 31 18:55:11 2006
+++ ./code/renderer/tr_bsp.c Wed May 31 19:09:13 2006
@@ -1820,7 +1820,7 @@
Q_strncpyz( s_worldData.name, name, sizeof( s_worldData.name ) );
Q_strncpyz( s_worldData.baseName, COM_SkipPath( s_worldData.name ), sizeof( s_worldData.name ) );
- COM_StripExtension( s_worldData.baseName, s_worldData.baseName );
+ COM_StripExtension( s_worldData.baseName, s_worldData.baseName , sizeof(s_worldData.baseName));
startMarker = ri.Hunk_Alloc(0, h_low);
c_gridVerts = 0;