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2026-10-04 04:07:15 +00:00

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yojimbo is a C++ client/server network library for real-time
multiplayer games. It provides cryptographically secure client
authentication and encrypted packets (via netcode), reliable-ordered
messages and data blocks (via reliable), a bitpacked message
serialization system (via serialize), client slot management, and
pluggable allocators that silo each client into its own heap.
Encryption and authentication are on by default: clients connect with
short-lived connect tokens issued by a trusted backend, so only
authenticated clients can talk to the server.