Files
2026-10-04 04:07:15 +00:00

76 lines
2.0 KiB
Makefile

PORTNAME= fife
PORTVERSION= 0.4.2
PORTREVISION= 15
CATEGORIES= games
PKGNAMEPREFIX= ${PYTHON_PKGNAMEPREFIX}
MAINTAINER= danfe@FreeBSD.org
COMMENT= Flexible Isometric Free Engine
WWW= https://www.fifengine.net/
LICENSE= LGPL21+
LICENSE_FILE= ${WRKSRC}/LICENSE.md
LIB_DEPENDS= libvorbisfile.so:audio/libvorbis \
libtinyxml.so:textproc/tinyxml \
libboost_filesystem.so:devel/boost-libs \
libpng.so:graphics/png
USES= cmake compiler:c++11-lang gl openal:al pkgconfig sdl xorg
USE_GL= gl glew
USE_LDCONFIG= yes
USE_SDL= sdl2 ttf2 image2
USE_XORG= xcursor
USE_GITHUB= yes
GH_ACCOUNT= fifengine
GH_PROJECT= fifengine
OPTIONS_DEFINE= LOGGING
OPTIONS_MULTI= GUISS COMP
OPTIONS_MULTI_GUISS= FIFECHAN CEGUI
OPTIONS_MULTI_COMP= PYTHON LIBRARY
OPTIONS_DEFAULT= FIFECHAN LOGGING PYTHON
OPTIONS_SUB= yes
GUISS_DESC= GUI subsystem
FIFECHAN_DESC= Fifechan GUI subsystem
CEGUI_DESC= Crazy Eddi's GUI subsystem (must be build with OpenGL)
LOGGING_DESC= Logging
COMP_DESC= Building components
PYTHON_DESC= Build python extension module (need for unknown-horizons)
LIBRARY_DESC= Build and install files for directly develop with C++
FIFECHAN_CMAKE_BOOL= fifechan
FIFECHAN_LIB_DEPENDS= libfifechan_sdl.so:devel/fifechan
CEGUI_CMAKE_BOOL= cegui
CEGUI_LIB_DEPENDS= libCEGUIBase-0.so:graphics/cegui
LOGGING_CMAKE_BOOL= logging
PYTHON_CMAKE_BOOL= build-python
PYTHON_USES= python
PYTHON_USE= python=flavors
PYTHON_BUILD_DEPENDS= ${LOCALBASE}/bin/swig:devel/swig \
${PY_SETUPTOOLS}
PYTHON_RUN_DEPENDS= ${PYTHON_PKGNAMEPREFIX}future>0:devel/py-future@${PY_FLAVOR}
LIBRARY_CMAKE_BOOL= build-library
# For static library build
# LIBRARY_CMAKE_ON= -Dbuild-library=ON -DBUILD_SHARED_LIBS=OFF
# LIBRARY_CMAKE_OFF= -Dbuild-library=OFF
post-patch:
@${REINPLACE_CMD} -e 's,bfs::extension,GetExtension,g' \
${WRKSRC}/engine/core/loaders/native/map/atlasloader.cpp \
${WRKSRC}/engine/core/loaders/native/map/maploader.cpp \
${WRKSRC}/engine/core/loaders/native/map/objectloader.cpp \
${WRKSRC}/engine/core/gui/fifechan/fifechanmanager.cpp
.include <bsd.port.mk>