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2026-10-04 04:07:15 +00:00

71 lines
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Makefile

PORTNAME= openrct2
DISTVERSIONPREFIX= v
DISTVERSION= 0.5.5
CATEGORIES= games
MASTER_SITES= https://github.com/OpenRCT2/title-sequences/releases/download/v0.4.26/:sequence \
https://github.com/OpenRCT2/objects/releases/download/v1.7.11/:object \
https://github.com/OpenRCT2/OpenMusic/releases/download/v1.6.1/:openmsx \
https://github.com/OpenRCT2/OpenSoundEffects/releases/download/v1.0.6/:opensfx \
https://github.com/OpenRCT2/replays/releases/download/v0.0.97/:replay
DISTFILES= title-sequences.zip:sequence \
objects.zip:object \
openmusic.zip:openmsx \
opensound.zip:opensfx \
replays.zip:replay
DIST_SUBDIR= ${PORTNAME}/${DISTVERSION}
MAINTAINER= pkubaj@FreeBSD.org
COMMENT= Open source re-implementation of RollerCoaster Tycoon 2
WWW= https://openrct2.io/
LICENSE= GPLv3+
LICENSE_FILE= ${WRKSRC}/licence.txt
NOT_FOR_ARCHS= powerpc powerpc64 powerpcspe
NOT_FOR_ARCHS_REASON= Only for little-endian architectures
BUILD_DEPENDS= nlohmann-json>0:devel/nlohmann-json
LIB_DEPENDS= libbenchmark.so:devel/benchmark \
libcurl.so:ftp/curl \
libFLAC.so:audio/flac \
libfontconfig.so:x11-fonts/fontconfig \
libfreetype.so:print/freetype2 \
libicuuc.so:devel/icu \
libogg.so:audio/libogg \
libpng.so:graphics/png \
libvorbisfile.so:audio/libvorbis \
libzip.so:archivers/libzip \
libzstd.so:archivers/zstd
TEST_DEPENDS= googletest>0:devel/googletest
USES= cmake:testing compiler:c++17-lang desktop-file-utils gl \
localbase:ldflags pkgconfig sdl shared-mime-info ssl
USE_GITHUB= yes
GH_ACCOUNT= OpenRCT2
GH_PROJECT= OpenRCT2
USE_GL= gl
USE_LDCONFIG= yes
USE_SDL= sdl2
CMAKE_ON= BUILD_SHARED_LIBS
CMAKE_TESTING_ON= WITH_TESTS
# Replays are supplied via DISTFILES; unlike the other assets this download
# has no SKIP_IF_EXISTS guard, so it would run even with them already staged.
CMAKE_TESTING_OFF= DOWNLOAD_REPLAYS
OPTIONS_DEFINE= DOCS
post-patch:
${MKDIR} ${WRKSRC}/data/sequence
${MKDIR} ${WRKSRC}/data/object
${MKDIR} ${WRKSRC}/data/assetpack
${CP} ${WRKDIR}/*.parkseq ${WRKSRC}/data/sequence/
${CP} -r ${WRKDIR}/official ${WRKDIR}/rct1 ${WRKDIR}/rct2 \
${WRKDIR}/rct2tt ${WRKDIR}/rct2ww ${WRKDIR}/object/official \
${WRKSRC}/data/object/
${CP} -r ${WRKDIR}/assetpack ${WRKSRC}/data/
${MKDIR} ${WRKSRC}/test/tests/testdata/replays
${CP} ${WRKDIR}/*.parkrep ${WRKSRC}/test/tests/testdata/replays/
.include <bsd.port.mk>