57 lines
2.4 KiB
C++
57 lines
2.4 KiB
C++
--- ui/accessibility/ax_tree.cc.orig 2026-06-23 23:37:18 UTC
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+++ ui/accessibility/ax_tree.cc
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@@ -699,7 +699,7 @@ struct AXTreeUpdateState {
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// (crrev.com/c/2892259).
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const raw_ref<const AXTreeUpdate> pending_tree_update;
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-#if BUILDFLAG(IS_LINUX) || BUILDFLAG(IS_WIN)
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+#if BUILDFLAG(IS_LINUX) || BUILDFLAG(IS_WIN) || BUILDFLAG(IS_BSD)
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bool should_clear_extra_announcement_nodes = false;
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#endif // BUILDFLAG(IS_LINUX) || BUILDFLAG(IS_WIN)
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@@ -854,7 +854,7 @@ bool AXTree::ComputeNodeIsIgnoredChanged(
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return old_node_is_ignored != new_node_is_ignored;
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}
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-#if BUILDFLAG(IS_LINUX) || BUILDFLAG(IS_WIN)
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+#if BUILDFLAG(IS_LINUX) || BUILDFLAG(IS_WIN) || BUILDFLAG(IS_BSD)
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ExtraAnnouncementNodes::ExtraAnnouncementNodes(AXNode* root) {
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assertive_node_ = CreateNode("assertive", root);
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polite_node_ = CreateNode("polite", root);
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@@ -947,7 +947,7 @@ void AXTree::Destroy() {
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void AXTree::Destroy() {
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base::ElapsedThreadTimer timer;
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-#if BUILDFLAG(IS_LINUX) || BUILDFLAG(IS_WIN)
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+#if BUILDFLAG(IS_LINUX) || BUILDFLAG(IS_WIN) || BUILDFLAG(IS_BSD)
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ClearExtraAnnouncementNodes();
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#endif // BUILDFLAG(IS_LINUX) || BUILDFLAG(IS_WIN)
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@@ -1602,7 +1602,7 @@ bool AXTree::Unserialize(const AXTreeUpdate& update) {
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observers_.Notify(&AXTreeObserver::OnAtomicUpdateFinished, this,
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root_->id() != old_root_id, changes);
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-#if BUILDFLAG(IS_LINUX) || BUILDFLAG(IS_WIN)
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+#if BUILDFLAG(IS_LINUX) || BUILDFLAG(IS_WIN) || BUILDFLAG(IS_BSD)
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if (update_state.should_clear_extra_announcement_nodes) {
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ClearExtraAnnouncementNodes();
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}
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@@ -2205,7 +2205,7 @@ void AXTree::NotifyNodeAttributesWillChange(
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new_data);
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}
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-#if BUILDFLAG(IS_LINUX) || BUILDFLAG(IS_WIN)
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+#if BUILDFLAG(IS_LINUX) || BUILDFLAG(IS_WIN) || BUILDFLAG(IS_BSD)
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void AXTree::ClearExtraAnnouncementNodes() {
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if (!extra_announcement_nodes_) {
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return;
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@@ -2606,7 +2606,7 @@ bool AXTree::CreateNewChildVector(
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AXTreeUpdateState* update_state) {
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DCHECK(GetTreeUpdateInProgressState());
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bool success = true;
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-#if BUILDFLAG(IS_LINUX) || BUILDFLAG(IS_WIN)
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+#if BUILDFLAG(IS_LINUX) || BUILDFLAG(IS_WIN) || BUILDFLAG(IS_BSD)
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// If the root node has children added, clear the extra announcement nodes,
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// which should always have their indices as the last two children of the root
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// node. They will be recreated if needed, and given the correct indices.
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