Files
ports/devel/electron42/files/patch-ui_gl_gl__context.cc
2026-10-04 04:07:15 +00:00

21 lines
933 B
C++

--- ui/gl/gl_context.cc.orig 2026-03-13 16:54:03 UTC
+++ ui/gl/gl_context.cc
@@ -153,7 +153,7 @@ bool GLContext::MakeCurrent(GLSurface* surface) {
recorded_max_gles_version_if_feasible = true;
}
#elif (BUILDFLAG(IS_CHROMEOS) || BUILDFLAG(IS_LINUX) || BUILDFLAG(IS_MAC) || \
- BUILDFLAG(IS_WIN))
+ BUILDFLAG(IS_WIN) || BUILDFLAG(IS_BSD))
static bool recorded_emulated_gles_version = false;
if (!recorded_emulated_gles_version) {
base::UmaHistogramBoolean("GPU.ANGLECanEmulateGLES3",
@@ -431,7 +431,7 @@ bool GLContext::MakeVirtuallyCurrent(
DCHECK(virtual_context->IsCurrent(surface));
if (switched_real_contexts || virtual_context != current_virtual_context_) {
-#if DCHECK_IS_ON()
+#if DCHECK_IS_ON() && !BUILDFLAG(IS_BSD)
GLenum error = glGetError();
// Accepting a context loss error here enables using debug mode to work on
// context loss handling in virtual context mode.